Show HN: Glider 4.0 Unofficial Web Edition (Mac game port)

(dbohdan.github.io)

37 points | by networked 1 day ago

5 comments

  • daviewales 13 minutes ago
    Related: Aerofoil is an updated port of Glider Pro: https://github.com/elasota/Aerofoil

    Additional binaries are available here (Win, Mac, Android): https://galeforcegames.itch.io/aerofoil

    And a Linux Flatpak version is coming soon... https://github.com/flathub/flathub/pull/10703

    And yes, it includes the Room Editor! (For those who care, it's also human-created from the original source code.)

  • JKCalhoun 11 hours ago
    This is very cool.

    It is the only port (that I am aware of) that brings over the additional Room Editor app that allowed you to create and edit "house" (game) files.

    • devindotcom 3 hours ago
      just noticed the name. thanks very much for many hours of fun in my youth. I'm looking forward to playing this again!
  • devindotcom 3 hours ago
    Ah, the muscle memory comes back fast.

    >The port was directed by a human, implemented by Claude Opus 5.5, and designed by both.

    This is certainly one area where I find AI tools to be largely beneficial. There are so many pieces of near-forgotten software that are difficult to interface with at all, let alone to decompile, debug and port and so on. I was thinking lately how useful an AI-powered editor for NES- and SNES-era games would be. The existing tile and mapper editors are generally pretty clunky IIRC.

  • joelkesler 2 hours ago
    Sweet!

    Small Bug: on mobile safari, it zooms in on the page when I click the buttons in quick succession, which makes playing a bit more difficult

  • krosaen 2 hours ago
    This makes me very happy - one of the first games I played on my mac classic.